Visual Studio provides a variety of build configuration options. Retarget dialog Build configuration options in Visual Studio
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The Retarget Projects dialog prompts you to upgrade your Visual Studio solution to match the Visual Studio version you have installed. If you are using a newer version of Visual Studio, you might see the Retarget Projects dialog box when you open your Visual Studio solution. Unity generates a Visual Studio solution that targets Visual Studio 2015.
![make visual studio code unity editor make visual studio code unity editor](https://visualstudio.microsoft.com/wp-content/uploads/2016/03/Create-Unity-game.png)
You can debug this code from inside Visual Studio. * The generated C++ code which Unity converts from managed assemblies. Unity uses this to link your executable to the UnityPlayer.dll and expose the available UnityPlayer.dll API. This is a stub library for UnityPlayer.dll. This project contains all the Unity-specific files you need to build your project, such as assets. You are most likely to make changes here. Visual Studio builds this project into the final application executable. Note: You can only build Windows IL2CPP on a Windows machine.īelow is a list of the projects Unity generates for your Visual Studio solution.
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To switch to a different scripting backend, go to Edit > Project Setting > Player > Settings for PC, Mac & Linux Standalone > Other Settings > Configuration, and choose your Scripting Backend. More info See in Glossary scripting backend. More info See in Glossary, and four when you use the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. Your generated solution includes three projects when you use the Mono scripting backend A framework that powers scripting in Unity. Build Settings Panel with Create Visual Studio Solution selected Solution contents File Explorer windows with view of Visual Studio solutionsīy default, Unity stores the Visual Studio solution you generate in the same directory as your built project. If you do not back up your changes, Unity overwrites them during the build process. Warning: Make sure you save and back up any changes you make in Visual Studio before rebuilding your Unity project. Launch your application with the debugger attached.Generating a Visual Studio solution enables you to change your build process.
![make visual studio code unity editor make visual studio code unity editor](https://i.stack.imgur.com/0eY7b.gif)
Then select Build to generate the solution. To enable Create Visual Studio Solution, go to Edit > Build Settings > Target Platform, select the Windows build target,and enable the Create Visual Studio Solution build setting. This option is only available when you are using the Windows build target. The Create Visual Studio Solution build setting allows you to generate a Visual Studio solution instead of a built app.